![]() Spiders, Bats, Hounds, even Beefalos in heat or Werepigs during full moon. They can't keep aggressive mobs away indefinitely, a pack of hounds will get through a stone wall in surprisingly short time.Īlmost all aggressive mobs will attack walls if they don't have a more attractive target. In many cases, walls have aesthetic function. ![]() Just put some traps on the ground and kite the hounds over them until they're all dead or until all traps trigger after which you have to kill them some other way. That may leave you cornered with live hounds close enough to kill you. A running hound can pass three to four traps before one triggers, and needs three trap hits to get killed. I don't recommend using walls when you build a hound trap field. Is the only other place to get it the caves? (Also a little side note, walls without purpose or built up fully just for the sake of being built up look really ugly) Walls are designed to be a decorative item, much less a "practical" one. What is the advantage of building walls around your base, assuming that you are leaving your main base during a hound attack? I'm playing vanilla so there are probably alot of threats I'm not subject to that could be mitigated with a wall. ![]() For a game like Don't Starve, cornering yourself is literally the worst choice one can make. Meaning you easily can, and will get cornered with no where to run. That entry point also being the only escape route for the player. ![]() Panic rooms are fundamentally flawed, seeing as the point is to "funnel" or "channel" the hound waves through one, and only one entry point. If I build a hound pit, if I use just the lowest height wall, can they jump over it, such that I need to build to a certain height? Nothing significant, and building walls for "defense" is a fool's errand. What is the advantage to building higher walls? I'm assuming it's because they can sustain damage better/longer but which mobs damage the walls?
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